Trade Envoy (cost 7 ship) Assur 4 (cost 5 base) Freight Raft (cost 3 ship with docking ability) x 2 Cargo Rocket (cost 1 ship) x 3 Star Empire Cards. The Colossus (cost 9 ship) Trade Federation Cards. Once you have that, you can move on to Frontiers (or go with the base set if you think that the base game is hard enough to teach as it is). Provides details about new Docking mechanism and some cards' abilities Unaligned Card. I would suggest downloading the (free) app on your phone, tablet, or computer and playing against the AI a few times until you can easily read and understand the cards. If a player does not have a good grasp of the (fairly straightforward) flow of the game then it will be much harder to understand cards that tell you to break it. It does not add any new rules, but it does pull rules into new and interesting directions. Both frontiers and the Box Set seem pretty good- the box set having more cards while frontiers has less cards but costs less. I have not compared them to see if anything changed substantially, but the Frontiers versions have rules on a reference card and in the rulebook, so they might be clearer or more refined, at least. Strategies that were not powerful enough were strengthened or replaced.įrontiers was also designed to be accessible for new players, but it was also designed to be an interesting set for experienced players. Two of the 8 scenarios were also included in back in 2014. Strategies that were too powerful in the original base game have been tuned down. The set is good and well balanced, but Frontiers is a few years newer and is the third iteration of a Star Realms base set. It is designed for players that have never played the game (since noone had). The box set is based around the original base set, the first set ever designed for the game. How familiar with the game (or deck builders or even board games) are you?
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